Hey there! My name is Arman.

Game Designer with an epic moustache.

I enjoy creating game ideas, maps, scenarios, characters and in-game mechanics for video games and table top games.
I am experienced in voice over acting, foley sound recording, and localization of various video games.

As an passionate gamer for over 30 years, I had my fair share of experience in table top rpg games as a dungeon master and player,
map creator for FPS games and RTS/TBS games. I also worked as a game designer in various companies developing hyper casual games.
This is my ‭«bite-sized» portfolio of some of my work.

TTRPG MAPS

These are some of the maps I’ve created for my TTRPG campaigns.

FPS MAPS

Here you can see my work using in-game map editors for various FPS games.

CONCEPTS

Here are some concepts I created out of boredom.

MVPs

Brutehall Street

And this is my passion project where I tried to create a hyper realistic arcade fighting game. No ninjas, no mutants, no cyborgs, no sorcerers, no backflips, no laser eyes or fire vomiting. Just 2 dudes fighting as realistic as possible.
I created modular sprite sheet to have the possibility to create various movement and attack variants. For artwork and atmosphere I was strongly inspired by 90’s Beat ‘Em Up games and Comic Books. I also kept a lower skill ceiling for more casual players who don’t have the time to learn and master complicate mechanics. All sound effects and music were recorded and edited by yours truly. It’s definitely not finished, but it doesn’t prevent me from playing with my friends.

Super Hype'Я'Cashual Turbo 2 Origins - Definitive Edition

This is a small project I’ve created to mock the Hyper Casual trend in video game industry. Everything is designed and created to boost dopamine level of the player. It is by all means a satire mockery, not an actual game. I tried to use every point in »15 Rules to Create a Hyper Casual» and even exaggerate to make the mediocracy in said genre obviously visible to the player.

Contact me

Hobbies:
Creating megawads for vanilla DOOM / Brutal DOOM
Shredding and riffing with a BC. Rich Warlock 90’s style
Painting miniatures for ttrpg/WH40K
Calculating possibilities and probabilities
Writing Design documents
Imitating sounds and voices/accents
Video Games (Duh!)